Since most custom EA swiched to WR because of the advantage wr has comparing to EA i will take the liberty of talking in the name of EA class.
I would like that in future some inconveniences to be solved.
1)Repulsive skills to work in pvp
2)Deadly shot to rly be a deadly shot ..not to give 1k more dmg than normal atk.
3)Poison and bleeding to make more dmg because with 38-40 dmg per poison/bleeding no opponent will die
4)Hell EA absorbs 40 HP per bleeding when he makes his opponent bleed. I think the amount of recovered HP should be bigger.
5)EA does half DMG when opponent is closer so he must be at max range in order to do max dmg.
Since the new flights with 15 speed were implemented EA is no longer the king of in air fights. Actually the existence of these new flights made him the worse in air fighting class because he needs to have some distance between himself and his opponent and that thing makes his opponent fly away faster than EA can stun or paralyse him. The best in air class is now WR who can come fast to his target and stun it then start choping it's head with 5 hits per sec.
So i suggest that EA should have same dmg no matter what is the distance between him and his opponent.
6)I would also wish for a weapon higher with 1 grade than the existing armor.
7)Class requirement for some custom bonuses.
8)Better drops in fb 109 (there was a time when i even made 80 mil per run. now if i do 40 mil i consider miself lucky)
These are my expectations from the new patch. In case i would like other tings to be implemented as well i will post it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)