G18 Nirvana stats (1.3.6 Server)
Posted: 14 Mar 2012, 19:58
Patch 57 info can be found at viewtopic.php?f=7&t=13063
Armors
Heavy Armor
Top
Strenght +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Pant
Strenght +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Boot
Strenght +18~20
Constitution +20~22
Physical Defence +142
Probability of Critical +2%
Wrist
Strenght +18~22
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +350
Helm
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Manteau
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Set Bonuses:
(2) Interval -0.05
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15
Light Armor
Top
Agility +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Pant
Agility +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Boot
Agility +18~20
Constitution +20~22
Physical Defence +142
Probability of Critical +2%
Wrist
Agility +18~20
Interval Between Attack -0.10 second
Decrease Physical Harm +2%
Physical Defence +142
Helm
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Manteau
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Set Bonuses:
(2) Interval -0.05
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15
Robe Armor
Top
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Pant
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Boot
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
Physical Defence +118
Wrist
Intelligent +18~20
Constitution +20~22
Physical Defence +118
Casting -6%
Helm
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5
Manteau
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5
Set Bonuses:
(2) Casting -3%
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15
Jewelries
Necklace
Strength
Constitution +14~15
Strength +14~15
HP Upper Limit +5%
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Speed
Constitution +14~15
Agility +14~15
HP Upper Limit +5%
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Elemental
Constitution +14~15
HP Upper Limit +5%
Casting -6%
Probability of Critical +2%
Set Bonus:
(2) Constitution +15
Adorn
Strength
Constitution +14~15
Strength +14~15
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Speed
Constitution +14~15
Agility +14~15
Decrease Physical Harm +3%
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Elemental
Constitution +14~15
Intelligent +14~15
Decrease Physical Harm +3%
Probability of Critical +2%
Set Bonus:
(2) Constitution +15
Ring
Physical
Dodge +30%
Accuracy +50%
Constitution +14~15
Elemental
Constitution +14~15
Intelligent +14~15
Casting -6%
Decrease Physical Harm +3%
Weapons
Blade
Probability of Critical +3%
Maxium in physical attack +170
HP Value +285
Decelerate: A certain chance to cause the opponent to reduce speed.
Dual Blade
Agility +14~15
Maxium in physical attack +170
Probability of Critical +3%
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Maxium in physical attack +170
Long Blade
Strength +14~15
Accuracy +30%
Probability of Critical +3%
Physical attack +150
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Sword
Strength +14~15
Agility +14~15
Probability of Critical +3%
Edgy: Has a chance to increase physical attack on oneself.
Dual Sword
Constitution +14~15
Agility +14~15
Probability of Critical +3%
Physical attack +91
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
Sladgehammer
Strength +14~15
Physical Attack +150
HP Value +285
Physical attack +150
Stun: Has a chance to stun target for 3 seconds.
Dual Hammer
Constitution +14~15
HP Value +285
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Dual Hatchet
Constitution +14~15
HP Value +285
Probability of Critical +3%
Physical attack +170
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Poleaxe
Strength +14~15
Physical Attack +150
Probability of Critical +3%
Physical attack +150
Stun: Has a chance to stun target for 3 seconds.
Spear
Maximum Phy Attack +201
HP Value +285
Probability of Critical +3%
Physical attack +150
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Fist
Probability of Critical +4%
Constitution +14~15
Agility +14~15
Physical attack +100
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Sharp Edge
Strength +14~15
Agility +14~15
Physical attack +100
Soul Corrode: A certain chance to reduce the opponent's HP upper limit.
Maxium in physical attack +170
Dagger
Probability of Critical +4%
Agility +14~15
Interval between attack -0.1 second
Weaken: A certain chance to reduce opponent's magic defense.
Maxium in physical attack +154
Bow
Agility +14~15
Interval between attack -0.05 second
Probability of Critical +4%
Weaken: A certain chance to reduce opponent's magic defense.
Physical attack +150
Crossbow
Probability of Critical +4%
Maximum in Physical Attack +201
Interval between Attack -0.05 second
Weaken: A certain chance to reduce opponent's magic defense.
HP Value +285
Slingshot
Maximum in Physical Attack +201
Probability of Critical +4%
Interval between attack -0.05 second
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
HP Value +285
MG - Quoit
Casting -6%
Intelligent +14~15
Constitution +14~15
Magic Attack +125
EP - Quoit
Casting -6%
Intelligent +14~15
Magic Attack +200
Magic Attack +150
Physical Defence +300
WF - Quoit
Casting -6%
Intelligent +14~15
Magic Attack +125
Magic Attack +125
Magic Attack +125
MG - Banner Staff
Casting -6%
HP Value +285
Intelligent +14~15
Physical Defence +300
EP - Banner Staff
Casting -6%
HP Value +300
Intelligent +14~15
Physical Defence +300
Magical attack +150
WF - Banner Staff
Casting -6%
HP Value +285
Intelligent +14~15
Physical Defence +300
Magical attack +125
MG - Magic Sword
Casting -6%
Constitution +14~15
Physical Defence +300
Agility +14~15
EP - Magic Sword
Casting -6%
Constitution +14~15
Physical Defence +300
Agility +14~15
Magical attack +150
WF - Magic Sword
Constitution +14~15
Physical Defence +300
Agility +14~15
Weaken: A certain chance to reduce opponent's magic defense.
Magic attack +100
MG - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
EP - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
Magic attack +150
WF - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
Magic attack +150
Armors
Heavy Armor
Top
Strenght +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Pant
Strenght +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Boot
Strenght +18~20
Constitution +20~22
Physical Defence +142
Probability of Critical +2%
Wrist
Strenght +18~22
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +350
Helm
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Manteau
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Set Bonuses:
(2) Interval -0.05
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15
Light Armor
Top
Agility +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Pant
Agility +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Boot
Agility +18~20
Constitution +20~22
Physical Defence +142
Probability of Critical +2%
Wrist
Agility +18~20
Interval Between Attack -0.10 second
Decrease Physical Harm +2%
Physical Defence +142
Helm
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Manteau
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5
Set Bonuses:
(2) Interval -0.05
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15
Robe Armor
Top
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Pant
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5
Boot
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
Physical Defence +118
Wrist
Intelligent +18~20
Constitution +20~22
Physical Defence +118
Casting -6%
Helm
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5
Manteau
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5
Set Bonuses:
(2) Casting -3%
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15
Jewelries
Necklace
Strength
Constitution +14~15
Strength +14~15
HP Upper Limit +5%
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Speed
Constitution +14~15
Agility +14~15
HP Upper Limit +5%
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Elemental
Constitution +14~15
HP Upper Limit +5%
Casting -6%
Probability of Critical +2%
Set Bonus:
(2) Constitution +15
Adorn
Strength
Constitution +14~15
Strength +14~15
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Speed
Constitution +14~15
Agility +14~15
Decrease Physical Harm +3%
Probability of Critical +2%
Set Bonus:
(2) Interval -0.05
Elemental
Constitution +14~15
Intelligent +14~15
Decrease Physical Harm +3%
Probability of Critical +2%
Set Bonus:
(2) Constitution +15
Ring
Physical
Dodge +30%
Accuracy +50%
Constitution +14~15
Elemental
Constitution +14~15
Intelligent +14~15
Casting -6%
Decrease Physical Harm +3%
Weapons
Blade
Probability of Critical +3%
Maxium in physical attack +170
HP Value +285
Decelerate: A certain chance to cause the opponent to reduce speed.
Dual Blade
Agility +14~15
Maxium in physical attack +170
Probability of Critical +3%
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Maxium in physical attack +170
Long Blade
Strength +14~15
Accuracy +30%
Probability of Critical +3%
Physical attack +150
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Sword
Strength +14~15
Agility +14~15
Probability of Critical +3%
Edgy: Has a chance to increase physical attack on oneself.
Dual Sword
Constitution +14~15
Agility +14~15
Probability of Critical +3%
Physical attack +91
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
Sladgehammer
Strength +14~15
Physical Attack +150
HP Value +285
Physical attack +150
Stun: Has a chance to stun target for 3 seconds.
Dual Hammer
Constitution +14~15
HP Value +285
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Dual Hatchet
Constitution +14~15
HP Value +285
Probability of Critical +3%
Physical attack +170
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Poleaxe
Strength +14~15
Physical Attack +150
Probability of Critical +3%
Physical attack +150
Stun: Has a chance to stun target for 3 seconds.
Spear
Maximum Phy Attack +201
HP Value +285
Probability of Critical +3%
Physical attack +150
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Fist
Probability of Critical +4%
Constitution +14~15
Agility +14~15
Physical attack +100
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Sharp Edge
Strength +14~15
Agility +14~15
Physical attack +100
Soul Corrode: A certain chance to reduce the opponent's HP upper limit.
Maxium in physical attack +170
Dagger
Probability of Critical +4%
Agility +14~15
Interval between attack -0.1 second
Weaken: A certain chance to reduce opponent's magic defense.
Maxium in physical attack +154
Bow
Agility +14~15
Interval between attack -0.05 second
Probability of Critical +4%
Weaken: A certain chance to reduce opponent's magic defense.
Physical attack +150
Crossbow
Probability of Critical +4%
Maximum in Physical Attack +201
Interval between Attack -0.05 second
Weaken: A certain chance to reduce opponent's magic defense.
HP Value +285
Slingshot
Maximum in Physical Attack +201
Probability of Critical +4%
Interval between attack -0.05 second
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
HP Value +285
MG - Quoit
Casting -6%
Intelligent +14~15
Constitution +14~15
Magic Attack +125
EP - Quoit
Casting -6%
Intelligent +14~15
Magic Attack +200
Magic Attack +150
Physical Defence +300
WF - Quoit
Casting -6%
Intelligent +14~15
Magic Attack +125
Magic Attack +125
Magic Attack +125
MG - Banner Staff
Casting -6%
HP Value +285
Intelligent +14~15
Physical Defence +300
EP - Banner Staff
Casting -6%
HP Value +300
Intelligent +14~15
Physical Defence +300
Magical attack +150
WF - Banner Staff
Casting -6%
HP Value +285
Intelligent +14~15
Physical Defence +300
Magical attack +125
MG - Magic Sword
Casting -6%
Constitution +14~15
Physical Defence +300
Agility +14~15
EP - Magic Sword
Casting -6%
Constitution +14~15
Physical Defence +300
Agility +14~15
Magical attack +150
WF - Magic Sword
Constitution +14~15
Physical Defence +300
Agility +14~15
Weaken: A certain chance to reduce opponent's magic defense.
Magic attack +100
MG - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
EP - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
Magic attack +150
WF - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
Magic attack +150