G17 Nirvana Set Stats (1.3.6 Server)
Yes , same bonus as War Soul set
Re: G17 Nirvana Set Stats
Why are the last stats the same for all magic weapons while all other weapons got different bonusses to choose?Connie wrote: Quoit
Casting -3%
Intelligent +12~13
Constitution +12~13
Decrease Physical Harm +3%
Banner Staff
Casting -3%
HP Value +245
Intelligent +12~13
Decrease Physical Harm +3%
Magic Sword
Casting -3%
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Magic Wand
Casting -3%
Intelligent +12~13
Probability of Critical +3%
Decrease Physical Harm +3%
For example archers can choose between "Octoarray: A certain chance to paralyze the enemy and render it in enseal states which it cannot attack.", "Weaken: A certain chance to reduce opponent's magic defense." and "Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.".
It should be the same for magic weapons!
But no. Magic users get only junky "Decrease Physical Harm +3%" which has no use if you don't let the enemy get close to you or fight with bow user. You can leave the +3% phy def for example on magic sword but change bonusses on other kinds of magic weapon. It is unfair magic users have no choice.
Re: G17 Nirvana Set Stats
Totally agree with Astrid88. All magic users always stick to 3% chant and 3% harm. Put for example on Quoit chant 2 times, so total will be 6% that is good for EP. On my mage i prefer more crit chanceAstrid88 wrote:Why are the last stats the same for all magic weapons while all other weapons got different bonusses to choose?
For example archers can choose between "Octoarray: A certain chance to paralyze the enemy and render it in enseal states which it cannot attack.", "Weaken: A certain chance to reduce opponent's magic defense." and "Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.".
It should be the same for magic weapons!
But no. Magic users get only junky "Decrease Physical Harm +3%" which has no use if you don't let the enemy get close to you or fight with bow user. You can leave the +3% phy def for example on magic sword but change bonusses on other kinds of magic weapon. It is unfair magic users have no choice.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: G17 Nirvana Set Stats
if more items have that chance to decrease phys harm and if LMS agrees to add this stat as custom stat maybe 30% decrease phys harm would be rly good for robe class. Why change it?
![Image](http://img137.imageshack.us/img137/936/20100813093633.png)
Vyper!on
Re: G17 Nirvana Set Stats
Vyp, i mean they put this bonus on all 4 g17 magic weapons. Bonus is good. But in example on mage better something attacking as i think. Mage already have good deffense with earth shield.
Re: G17 Nirvana Set Stats
Weps are not only for mg besides any magic class can get to 50% crit. That turns them into nukers. So the lack of chant is compensated by this. Mg can kill EA in 1 hit if crit XD
I think that defensive stats are ok. However i did not test any of the new weps so i can only guess. Testing should be done 1st on test server with the players who want to go. Only after that items should be distributed on 200x and 1000x
I think that defensive stats are ok. However i did not test any of the new weps so i can only guess. Testing should be done 1st on test server with the players who want to go. Only after that items should be distributed on 200x and 1000x
![Image](http://img137.imageshack.us/img137/936/20100813093633.png)
Vyper!on
Re: G17 Nirvana Set Stats
originaly magic weapon doesnt have special abilities like bows, axes, swords and so on. and at least 3% decreasing is better than mana regenAstrid88 wrote: Why are the last stats the same for all magic weapons while all other weapons got different bonusses to choose?
For example archers can choose between "Octoarray: A certain chance to paralyze the enemy and render it in enseal states which it cannot attack.", "Weaken: A certain chance to reduce opponent's magic defense." and "Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.".
It should be the same for magic weapons!
But no. Magic users get only junky "Decrease Physical Harm +3%" which has no use if you don't let the enemy get close to you or fight with bow user. You can leave the +3% phy def for example on magic sword but change bonusses on other kinds of magic weapon. It is unfair magic users have no choice.
![Laughing :lol:](./images/smilies/icon_lol.gif)
x1000 ~ WF ~ Marengo
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Re: G17 Nirvana Set Stats
the physical decrease harm stat doesn't work on private servers if i remember, probably still doesnt work >_>
server/class/char/guild/lvl
1000x/WB/Zwei/CrssAcdmy/150
~ZWEI~
1000x/WB/Zwei/CrssAcdmy/150
~ZWEI~
Re: G17 Nirvana Set Stats
we tested it today. works just fine.saki wrote:the physical decrease harm stat doesn't work on private servers if i remember, probably still doesnt work >_>
x1000 ~ WF ~ Marengo
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