Starting Stats FaShi – Mage

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omegahitman
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Starting Stats FaShi – Mage

Post by omegahitman » 08 May 2008, 06:27

Controls the fire, water and earth element. Strong with magic attacks but weak in defense power. Good in hand-to-hand combat.

Starting Attributes

HP: 50
MP: 70
Melee DMG 4-4
Magic DMG 6-7
Crit% 1%
Attack Rate 1.25
Hit Rate 25
Dodge Rate 10
Travel Speed 4.8
Physical DEF 3
Magic DEF
- Metal 2
- Wood 2
- Water 2
- Fire 2
- Earth 2


Stat Distribution

1 CON = Max HP +10
6 STR = 4 DEF; 3 STR = DEF +1
1 INT = Max MP +14
1 AGI = Accuracy +5, Dodge Rate +2
Level Up Bonus: Max HP +20, Max MP +28


Skills

Name Description
Active (Fire)
Throw Fire Does the fire damage to target.
Fire Blaze Casts fire that makes enemies suffer a continous fire damage
Throw Flash Does a fire damage to enemies
Flame Cirle Does continouing fire damage to your enemies
Flame Wing Does fire damage.
Suicidal Expl. Sacrifices your life to make your enemies fire damage.
Rainy Flare Does fire damage and physical damage to your enemies around the target.
Flame Shield Increases fire spell resistance and HP recovery speed.
Splash Does a water damage to enemies, and there is a chance to slow them down.
Icy Hail Summon a shower of hailstorms to attack the target and your enemies around it, and have some chances to motion-disable them.
Ice Strike Makes enemies suffer a water damage and there is a chance to slow them dramatically.
Water Dragon Smashes the target and the enemies around it, making them water damage and forcing them to slow down.
Ice Shield Increases water spell resistance and MP recovery speed
Aqua Heal Recovers HP.
Meditation Max MP increases.
Frost Weapon Adds ice property to the weapon of a party member.
Aura Cast Recovers 10% MP and reduces spell casting time.
Stone Fall Does earth damage.
Sandstorm Makes the enemies suffer a lasting earth damage and force them to slow their speed and there is a chance to motion-disable them
Sand Blast Does earth damage to the target with a chance to decrease his hitting accuracy
Skill Strout Disruptes your enemies current skill and force them not to use common attacks and skills for some time.
Gravity Rock Does earth damage to the enemies around and knock them out.
Earth Shield Increases earth spell resistance and physical defense.
Ground Dash Using the power of the earth, the caster leaps forward instantly.
Fire Mastery Fire-type spells damage increases.
Water Mastery Water-type spells damage increases.
Earth Mastery Earth-type spells damage increases.
Guild: =HFA=
Class: EA // WR // WF // EP // MG // WB
Level: 102 // 80 // 78 // 81 // 93 // 45
IGN: †Hitman† // ‡Hitman‡ // ~Elektra~ // %Hitman% // †Elektra† // ­ ¥Hitman¥
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