War has come to Perfect World. The Sirens have called out, heralding a new age of endless combat. Will you heed the call, blade or bow in hand? Enter the arena of battle, if you dare.
Every Friday and Sunday, from 8:20pm to 10:20pm server time, players will have the opportunity to enter the Nation Wars. Across the entire server, players can enter simultaneously, offering one of the most incredible grand scale battle systems imaginable.
the NPC which will teleport you to Nation wars is called Deputy Dhark and can be found at the next locations
Tellus City : 381,229
City of Raging Tides : 659,144
City of the Plume : 323,423
City of the Lost : 245,649
Etherblade City : 428,889
As players sign up to fight in the Nation Wars, Overseer Aeban will assign them to one of the four nations: Frost, Flame, Light, or Darkness. The Overseer, being the crafty demon that he is, will do his best to assign players to create armies for each nation as balanced as possible, taking into account a number of different factors. The Warriors of LMS Perfect World may attempt to circumvent the randomness of entry by entering a squad first – the Overseer will assign a squad to a single nation.
At the start of the war, players will be sent to their nation's respective headquarters.
A Call To Arms: Let the Nation Wars Begin!
Once the war begins, the true nature of the strategic battlefield will be revealed. Open the map and you will find dozens of regions that each nation will fight over. Military coins will be awarded based on your nation's success over the 2-hour war, as well as according to individual actions within each regional battle.
Ready to battle?
If you press 'M' a so called strategic map will show up. It shows all territories nations own, where are the battles and
how many people there are if you hoover over a certain part. Map also allows you to move to the selected battle-field
::: Blue marked territories just ended a war. They can't be attacked for next 3 minutes.
You can attack all the territories that are in contact with the land your nation owns, unless there is a battle blocking your way.
To attack one or join the existing battle, click on the territory and a purple line will show your path along with the yellow icon
showing where you are traveling (see the image above). You can stop on any territory on the way and continue your path from there.
The time needed to travel depends on how far you go.
If you are the attacker you get red name and red spawn point, if you are the defender you get blue.
Each battle has a 25 minute time limit and you are free to leave it at any time. Note that if you leave, you are spawned on the base territory where you first began.
You can die up to 5 times, after that you are spawned in main base.
the point of this all is about catching the flag of the opponent and bring it back to your base, you'll have to do this twice to win the battle
one of the flag bases
the base of the attackers
How to win >
Winner is the side that first reaches 20 points or has the most points after 25 minute.
After victory/defeat, you get a timer and are spawned to nearest safe-zone map.
Safe-zone map = save zone on any of the territories your nation owns. It's not a part of battle field and only accessible on lands which are not in war.
There are 2 types of buffs. Ones you get after each time you die in a battle, the others are available from Overseers on each territory for players level 99 and below.
After-death buffs >
After you die and re-spawn on same map, you get the HP buff, Magic defense buff, Physical defense buff, and half full chi.
Overseer buffs >
Overseers are 4 NPCs on the battle-field, 2 per each nation. Ally Overseers give players level 99 and below buffs and attack levels, depending on player's level. You can also attack the enemy Overseers for chi.
How to obtain points to win a territory >
There are 3 flag spawn points, but only one flag is available at time. When you pick the flag, a message will notify all the players in the field about it and your side will gain 1 point. If you successfully carry the flag to your capture point (see map) your side will gain 10 points.
After 45 sec a message pops up saying that the flag has reset (on one of the 3 spawn points).
The flag also resets if the flag carrier dies, or you carry it for longer then 8 min.
Flag side effects >
- You are visible on the map (it's red no matter which side is carrying it).
- Reduced movement speed.
- Cannot use genie skills (can use normal skills and apothecary).
- Cannot fly or use mount.
- Cannot use stealth.
Points are apparently awarded from all actions - including, but not limited to >
- Dealing damage.
- Damage healed.
- Picking up flag.
- Delivering flag.
- How well your team does on the battle-field.
- Presence on the territory when battle ends.
- All together how many territories your nation won.
The other thing that matters is how many people are participating and your points compared to theirs. There is a set number of tokens award, distributed among players by their contribution. For example if there were 10 players with similar points at the end (doesn't matter if high or low), the reward would be equally distributed among them. If there were 9 players with high points and one with really low, the 9 players would get a bit more then in previous scenario and the last player barely anything.
::: Even if you leave a territory, you will be awarded for you actions on it when the battle is over.
[Battle] - access using normal chat, heard by current battle-field allies, free.
[Nation] - access using trade chat, heard by whole nation, 10k fee.
After the event is finished at 10:20pm (server time), you are then sent a reward by mail in the form of 'Tokens'.
The reward is calculated depending on your performance and what place your nation came in (See link below for details).
You may use the tokens for various valued materials at the forges by Overseer Aeban in North Archosaur.
we hope you will enjoy this new feature and give it all you've got!! =) cya in game
Guides and usefull info about Perfect World game
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