G18 Nirvana stats (1.3.6 Server)

News, Patch notes and more

Moderators:Yviene, Laysie

Post Reply
Deitas
LMSPW GM
Posts:6
Joined:24 Oct 2011, 21:05
G18 Nirvana stats (1.3.6 Server)

Post by Deitas » 14 Mar 2012, 19:58

Patch 57 info can be found at viewtopic.php?f=7&t=13063

Armors

Heavy Armor
Top

Strenght +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5

Pant
Strenght +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5

Boot
Strenght +18~20
Constitution +20~22
Physical Defence +142
Probability of Critical +2%

Wrist
Strenght +18~22
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +350

Helm
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5

Manteau
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5

Set Bonuses:
(2) Interval -0.05
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15



Light Armor
Top

Agility +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5

Pant
Agility +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5

Boot
Agility +18~20
Constitution +20~22
Physical Defence +142
Probability of Critical +2%

Wrist
Agility +18~20
Interval Between Attack -0.10 second
Decrease Physical Harm +2%
Physical Defence +142

Helm
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5

Manteau
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5

Set Bonuses:
(2) Interval -0.05
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15



Robe Armor
Top

Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5

Pant
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
HP Recover Speed +5

Boot
Intelligent +18~20
Constitution +20~22
Probability of Critical +2%
Physical Defence +118

Wrist
Intelligent +18~20
Constitution +20~22
Physical Defence +118
Casting -6%

Helm
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5

Manteau
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5

Set Bonuses:
(2) Casting -3%
(4) Constitution +15
Helmet and Manteau have set bonus of Constitution +15



Jewelries

Necklace

Strength
Constitution +14~15
Strength +14~15
HP Upper Limit +5%
Probability of Critical +2%

Set Bonus:
(2) Interval -0.05


Speed
Constitution +14~15
Agility +14~15
HP Upper Limit +5%
Probability of Critical +2%

Set Bonus:
(2) Interval -0.05


Elemental
Constitution +14~15
HP Upper Limit +5%
Casting -6%
Probability of Critical +2%

Set Bonus:
(2) Constitution +15



Adorn

Strength

Constitution +14~15
Strength +14~15
Probability of Critical +2%

Set Bonus:
(2) Interval -0.05


Speed
Constitution +14~15
Agility +14~15
Decrease Physical Harm +3%
Probability of Critical +2%

Set Bonus:
(2) Interval -0.05


Elemental
Constitution +14~15
Intelligent +14~15
Decrease Physical Harm +3%
Probability of Critical +2%

Set Bonus:
(2) Constitution +15



Ring

Physical
Dodge +30%
Accuracy +50%
Constitution +14~15

Elemental
Constitution +14~15
Intelligent +14~15
Casting -6%
Decrease Physical Harm +3%


Weapons

Blade
Probability of Critical +3%
Maxium in physical attack +170
HP Value +285
Decelerate: A certain chance to cause the opponent to reduce speed.

Dual Blade
Agility +14~15
Maxium in physical attack +170
Probability of Critical +3%
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Maxium in physical attack +170

Long Blade
Strength +14~15
Accuracy +30%
Probability of Critical +3%
Physical attack +150
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.

Sword
Strength +14~15
Agility +14~15
Probability of Critical +3%
Edgy: Has a chance to increase physical attack on oneself.

Dual Sword
Constitution +14~15
Agility +14~15
Probability of Critical +3%
Physical attack +91
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.

Sladgehammer
Strength +14~15
Physical Attack +150
HP Value +285
Physical attack +150
Stun: Has a chance to stun target for 3 seconds.

Dual Hammer
Constitution +14~15
HP Value +285
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.

Dual Hatchet
Constitution +14~15
HP Value +285
Probability of Critical +3%
Physical attack +170
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.

Poleaxe
Strength +14~15
Physical Attack +150
Probability of Critical +3%
Physical attack +150
Stun: Has a chance to stun target for 3 seconds.

Spear
Maximum Phy Attack +201
HP Value +285
Probability of Critical +3%
Physical attack +150
Paralyze: Has a chance to paralyze the opponent for 3 seconds.

Fist
Probability of Critical +4%
Constitution +14~15
Agility +14~15
Physical attack +100
Paralyze: Has a chance to paralyze the opponent for 3 seconds.

Sharp Edge
Strength +14~15
Agility +14~15
Physical attack +100
Soul Corrode: A certain chance to reduce the opponent's HP upper limit.
Maxium in physical attack +170

Dagger
Probability of Critical +4%
Agility +14~15
Interval between attack -0.1 second
Weaken: A certain chance to reduce opponent's magic defense.
Maxium in physical attack +154


Bow
Agility +14~15
Interval between attack -0.05 second
Probability of Critical +4%
Weaken: A certain chance to reduce opponent's magic defense.
Physical attack +150

Crossbow
Probability of Critical +4%
Maximum in Physical Attack +201
Interval between Attack -0.05 second
Weaken: A certain chance to reduce opponent's magic defense.
HP Value +285

Slingshot
Maximum in Physical Attack +201
Probability of Critical +4%
Interval between attack -0.05 second
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
HP Value +285


MG - Quoit
Casting -6%
Intelligent +14~15
Constitution +14~15
Magic Attack +125

EP - Quoit
Casting -6%
Intelligent +14~15
Magic Attack +200
Magic Attack +150
Physical Defence +300

WF - Quoit
Casting -6%
Intelligent +14~15
Magic Attack +125
Magic Attack +125
Magic Attack +125

MG - Banner Staff
Casting -6%
HP Value +285
Intelligent +14~15
Physical Defence +300

EP - Banner Staff
Casting -6%
HP Value +300
Intelligent +14~15
Physical Defence +300
Magical attack +150

WF - Banner Staff
Casting -6%
HP Value +285
Intelligent +14~15
Physical Defence +300
Magical attack +125

MG - Magic Sword
Casting -6%
Constitution +14~15
Physical Defence +300
Agility +14~15

EP - Magic Sword
Casting -6%
Constitution +14~15
Physical Defence +300
Agility +14~15
Magical attack +150

WF - Magic Sword
Constitution +14~15
Physical Defence +300
Agility +14~15
Weaken: A certain chance to reduce opponent's magic defense.
Magic attack +100

MG - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300

EP - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
Magic attack +150

WF - Magic Wand
Casting -6%
Intelligent +14~15
Constitution 14~15
Physical Defence +300
Magic attack +150
Astrid88
Vigilance
Posts:111
Joined:03 Sep 2010, 17:35

Re: G18 Nirvana stats

Post by Astrid88 » 14 Mar 2012, 22:20

WF - Magic Sword
Constitution +14~15
Physical Defence +300
Agility +14~15
Weaken: A certain chance to reduce opponent's magic defense.
Magic attack +100
I am a WF and I am not happy with the stats. We, WFs usually use magic swords in fox form where we use no magic attack. So we really don't need the "Weaken: A certain chance to reduce opponent's magic defense." and "Magic attack +100" in magic sword. We would make much better use of "chance to reduce phy def" and "Phy att+100". You might also take those 2 and exchange them with a interval between attack bonus like you did with the g17 magic sword - personally I will miss the att per sec speed I have now (g17 WF - Magic Sword stats are Constitution +12~13, Physical Defence +240, Decrease Physical Harm +3%, Interval between attack -0.10 second which make me 2 att/sec without custom and even more with custom).

Can you please change the stats so they are better for fox form WFs? If you keep them keep the way they are I really see no point of lvling to 135 - after I change to g18 magic sword my phy att and phy att speed will get lower than I have with the g17 weapon. :?

Oh, and one more thing:
I was hoping the helmet stats will get better but there is still the same problem as at g17 helmets. They give less stats than the WS helmet.
WS helmet give us:
Crown of War - Heavy Casque
Strenght +14-15
Constitution +14-15
Agility +14-15

Crown of Soul - Mage Cap
Constituion +14-15
Agility +14-15
Intelligent +14-15


Which give us 28-30 usefull stats (str, agi, int - noone really cares about con).

G18 stats are:
Helm
Strenght +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5

Helm
Agility +18~20
Constitution +20~22
Physical Defence +142
HP Recover Speed +5

Helm
Intelligent +18~20
Constitution +20~22
Physical Defence +118
HP Recover Speed +5
G18 helmets give us only 18-20 str, agi or int. It adds some more con and def but really... who cares of con/def at lvl 135 when we have a lot of con from con stones and there is no mob we couldn't survive? WS helmet still wins, 28-30 str/agi/int is better than 18-20.
Chaos
Naissance
Posts:36
Joined:16 Sep 2010, 10:55

Re: G18 Nirvana stats

Post by Chaos » 22 Mar 2012, 20:14

  1. No interval on wf magic sword! This is bad. Go buy donate on weapon now...
    G18 helm addons is bad too. I totally agree with Astrid88.
    There is no reason to level WF to 135 now, especially Heavy/Light build (with no custom weapon).
    ~
  2. Look at this rings also. These rings are completely deffensive... Here no choice what to make on the server. Keep CV or make nirvana.
    It could be atleast 2% crit chance on rings. Maybe LMS can add some alternative rings G18 to choose (agi rings in example) with less deff stat (no dodge %, no harm %) :roll: .
    ~
  3. One more thing. I expected that LA wrist give chant speed and interval same time :P
    Can be good for LA build magic class (EP, etc).
    ~
  4. Magic weapons. None of them give crit chance. Now I feel like all magic classses now completely supportive.
    All EP weaps give pdef... Pdef is good for ep, but No choice again.
    Could be kind of spread: 1. HP, CON, Regen-hp; 2. Pdef, Crit, Agi; 3. Int, Mag-atk, Mag-atk; 4. Pdef, Int, Con; (just example)
    ~
  5. Fist with paralyze again. There is some useful but balanced things instead of para. I mean abilities on weap with chance of proc.
    Decrease dodge rate (target), Increase accuracy (self), Decrease p-attack (target), Skill interrupt (target), etc...
    ~
Anyways good job with G18 new set and kind of remade/fix G17 set. :idea:
(helm+manteau is separate set now)
User avatar
ichiru21
Autoscopy
Posts:9
Joined:08 Sep 2011, 18:54

Re: G18 Nirvana stats

Post by ichiru21 » 19 Oct 2012, 20:56

WF - Magic Sword
Constitution +14~15
Physical Defence +300
Agility +14~15
Weaken: A certain chance to reduce opponent's magic defense.
Magic attack +100

does the weaken activate during magic attacks or only during physical attacks?
Be nice, play fair
Kulani

Re: G18 Nirvana stats

Post by Kulani » 20 Oct 2012, 02:47

ichiru21 wrote:does the weaken activate during magic attacks or only during physical attacks?
It should work with your magic attack
Post Reply