Fawnii wrote:No class is nerfed here. Custom adds a bit that normal servers don't have but all classes should be playable.
Adding same advantages to different classes is not fair because some classes need those advantages and some don't.
The percentage of dodge from rings, wep , necklace and jewlery should not be implemented for warrior too. As i explained it....it gets the warrior to over 50k dodge while EA gets to around 30k with a lot of sacrifices.
What does warrior get from this?
-Good defense from his skills and heavy armor.
-5 interval with octoarray spear (it;s impossible not to seal opponent at least onice in 10 sec)
-5 interval with a sword that reduces defense of the opponent and deals huge damage
-Good crit (like his dmg and interval wasn't enough)
-Good acuracy (empowered by acuracy pill) - When wr combo stuns there is no way anyone can move so if acuracy pill is used then...all dodge up to 40k is useless.
-Fury is gained super fast allowing WR to combo stun permanent if he is lucky and the skill that has 50% chance to stun works every time. (if it does not work then seal and paralyse do the trick anyway)
-Good dogde (no use talking about it)
In case nobody noticed warriors never use skills in their pvp if they are custom. They just swich weapon and stun. That is all they do. Ever wonder why?
Mages have huge chant. Run and hit in the same time is a bit too much don't you think?
Every class has it's own advantages and disadvantages.
Physical damagers have 3 basic abilities: Atk power, atk speed and defense. They should not have all 3 of them in the same time because they are invincible.
Who has atk power and atk speed must not have defense (like archer has)
Who has atk power and defense should not have atk speed (Like WB has without custom)
Same goes for magic classes except that chant replaces interval.