What do we want from the next patch?

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Marengo
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Re: What do we want from the next patch?

Post by Marengo » 19 Jun 2010, 19:34

tbh i doubt that it is supposed to kill in 1hit) even if its "deadly"
Last edited by Marengo on 19 Jun 2010, 21:23, edited 1 time in total.
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Vyper!on
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Re: What do we want from the next patch?

Post by Vyper!on » 19 Jun 2010, 19:39

My EA dies from 1 hit when a MG atks me. MG's dmg has not been altered. So deadly shot should be deadly at least vs Robe classes.
I mean wtf? the difference between this skill that takes ages to cast and normal atk is just 1k?
I expect it to be at least 5k
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Marengo
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Re: What do we want from the next patch?

Post by Marengo » 19 Jun 2010, 21:25

there are useless skills at any class, you know..
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Vyper!on
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Re: What do we want from the next patch?

Post by Vyper!on » 19 Jun 2010, 22:01

EA only uses metal series vs HA, dartle, sharp tooth, outcold blast, colligion bolt and maybe frost arrow.
If EA uses bane arrow (poison) or fanged arrow (bleed) the damage from poison/bleeding sux.
If EA uses charged blast or deadly shot it takes ages to cast and dmg sux
Wingspan and repulsive arrow have no effect in pvp
Arrow bombard and wing attack are not fit for pvp.
EA is a damager so he needs to have damage in his skills and to use all of his skills to damage his opponent. If most skills suck and half of the ones that don't suck require vigor, wich EA does not get as fast as other physical attackers then what kind of damage dealer is this EA?
Skills should do more damage than normal attack. Making poison and bleading deal more dmg would be a great change in the game. I won't say a nr because low lvl players are affected by this poison too so i will say a percentage. If poison would take 5% of total hp each time it hits...then it would be awsome. Same for bleeding.
Also the skills that require long casting should deal alot of dmg because it is not like i can use them as normal atks.
Instead of giving 5 normal atks i can do a deadly shot that should have the damage of 5 normal atks all together. I am not really asking for an advantage here but i am asking for something that would make EA the Damage Dealer he should be.
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Abby_G
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Re: What do we want from the next patch?

Post by Abby_G » 19 Jun 2010, 23:27

sounds like the archer should be a tideborn assassin :3
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Re: What do we want from the next patch?

Post by Vyper!on » 20 Jun 2010, 16:07

Not really but ....it would be nice :D
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Helma
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Re: What do we want from the next patch?

Post by Helma » 22 Jun 2010, 09:28

-Out zoom ( so you can have a bigger overview)
- Auto path (fly auto to a particular point)
- Tab select mobs
- Genies (Zeal FTW)
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Re: What do we want from the next patch?

Post by Vyper!on » 22 Jun 2010, 10:25

I should add more hot keys to my list. XD
Last edited by Vyper!on on 22 Jun 2010, 15:35, edited 1 time in total.
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Alluziion
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Re: What do we want from the next patch?

Post by Alluziion » 22 Jun 2010, 13:42

25% is about correct...

There is approximately 75% damage reduction in PvP, in addition, that deadly whatever it is states that it deals 100% of Equipment attack which im fairly sure doesnt include your base stats of STR and AGI.
But i do agree with fixing 109..

Heres my wishlist..

109 back like it was.. Does it matter now? 80m-100m can be made in 119 just as fast as a person can complete 109.. It should be changed back to its normal state in order to create diversity so people don't get bored of the three 119s.

Further Zoom.

8 Slot skill bar.

Ability to edit our hotkeys. E.g. "Q" could open something else instead of Quests.

500 cubi wings should animate correctly on all classes.

CV Manteaus - There was several of them in pwi, confused how they arnt here while decadals etc are.

Fix forges so you can correctly see the bonus stats of fixed gear such as warsoul.

Add a Channelling measurement to the "C" screen. It displays hits per sec but not how much -cast someone has.

Add auto route functions.

Disable the use of all class pets during TW.

Increase character capacity of guild manifesto.

Fix "ERR" in 109. Currently drops half the coin the other bosses do (except Beelze)
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Vyper!on
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Re: What do we want from the next patch?

Post by Vyper!on » 22 Jun 2010, 15:40

Alluziion wrote:25% is about correct...

There is approximately 75% damage reduction in PvP, in addition, that deadly whatever it is states that it deals 100% of Equipment attack which im fairly sure doesnt include your base stats of STR and AGI.
But i do agree with fixing 109.
And still...the damage from 2 normal attacks is higher than the dmg from skill and skill might take ages to cast. Besides....the name "Deadly shot" makes me think at instant death. What is the point of this name if the skill sux?
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