Re: G17 Nirvana Set Stats
Posted: 12 Nov 2010, 00:57
Yes , same bonus as War Soul set
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Why are the last stats the same for all magic weapons while all other weapons got different bonusses to choose?Connie wrote: Quoit
Casting -3%
Intelligent +12~13
Constitution +12~13
Decrease Physical Harm +3%
Banner Staff
Casting -3%
HP Value +245
Intelligent +12~13
Decrease Physical Harm +3%
Magic Sword
Casting -3%
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Magic Wand
Casting -3%
Intelligent +12~13
Probability of Critical +3%
Decrease Physical Harm +3%
Totally agree with Astrid88. All magic users always stick to 3% chant and 3% harm. Put for example on Quoit chant 2 times, so total will be 6% that is good for EP. On my mage i prefer more crit chanceAstrid88 wrote:Why are the last stats the same for all magic weapons while all other weapons got different bonusses to choose?
For example archers can choose between "Octoarray: A certain chance to paralyze the enemy and render it in enseal states which it cannot attack.", "Weaken: A certain chance to reduce opponent's magic defense." and "Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.".
It should be the same for magic weapons!
But no. Magic users get only junky "Decrease Physical Harm +3%" which has no use if you don't let the enemy get close to you or fight with bow user. You can leave the +3% phy def for example on magic sword but change bonusses on other kinds of magic weapon. It is unfair magic users have no choice.
originaly magic weapon doesnt have special abilities like bows, axes, swords and so on. and at least 3% decreasing is better than mana regenAstrid88 wrote: Why are the last stats the same for all magic weapons while all other weapons got different bonusses to choose?
For example archers can choose between "Octoarray: A certain chance to paralyze the enemy and render it in enseal states which it cannot attack.", "Weaken: A certain chance to reduce opponent's magic defense." and "Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.".
It should be the same for magic weapons!
But no. Magic users get only junky "Decrease Physical Harm +3%" which has no use if you don't let the enemy get close to you or fight with bow user. You can leave the +3% phy def for example on magic sword but change bonusses on other kinds of magic weapon. It is unfair magic users have no choice.
we tested it today. works just fine.saki wrote:the physical decrease harm stat doesn't work on private servers if i remember, probably still doesnt work >_>