G17 Nirvana Set Stats (1.3.6 Server)

Moderators:Yviene, Laysie

User avatar
Yviene
LMSPW GM
Posts:139
Joined:26 Jun 2009, 15:04
G17 Nirvana Set Stats (1.3.6 Server)

Post by Yviene » 03 Nov 2010, 17:29

Patch 53 info at http://perfectworld.yo1cam.com/viewtopic.php?f=7&t=8823

Heavy Armor
Top

Strenght +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3

Pant
Strenght +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3

Boot
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +1%
Probability of Critical +2%

Wrist
Strenght +16~17
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +313

Helm
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3

Manteau
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3



Light Armor
Top

Agility +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3

Pant
Agility +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3

Boot
Agility +16~17
Constitution +18~19
Decrease Physical Harm +1%
Probability of Critical +2%

Wrist
Agility +16~17
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +313

Helm
Agility +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3

Manteau
Agility +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3



Robe Armor
Top

Intelligent +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3

Pant
Intelligent +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3

Boot
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
Probability of Critical +2%

Wrist
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
Casting -6%

Helm
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3

Manteau
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3



Jewelries

Necklace

Strength
Constitution +10
Strength +10
HP Upper Limit +5%
Probability of Critical +2%

Speed
Constitution +10
Agility +10
HP Upper Limit +5%
Probability of Critical +2%

Elemental
Constitution +10
Intelligent +10
Casting -6%
Probability of Critical +2%



Adorn

Strength

Constitution +10
Strength +10
Decrease Physical Harm +3%
Probability of Critical +2%

Speed
Constitution +10
Agility +10
Decrease Physical Harm +3%
Probability of Critical +2%

Elemental
Constitution +10
Intelligent +10
Decrease Physical Harm +3%
Probability of Critical +2%



Ring

Physical
Dodge +30%
Accuracy +50%
Constitution +10
Decrease Physical Harm +2%

Elemental
Constitution +10
Intelligent +10
Casting -6%
Decrease Physical Harm +2%


Weapons

Blade
Probability of Critical +3%
Physical attack +91
HP Value +245
Decelerate: A certain chance to cause the opponent to reduce speed.

Dual Blade
Agility +12~13
Physical attack +91
Probability of Critical +3%
Avulsion: A certain chance to inflict 5000 points of bleeding damage to the opponent for 15 seconds.

Long Blade
Strength +12~13
Accuracy +20%
Probability of Critical +3%
Physical attack +91
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.

Sword
Strength +12~13
Agility +12~13
Probability of Critical +3%
Edgy: Has a chance to increase physical attack on oneself.

Dual Sword
Constitution +12~13
Agility +12~13
Probability of Critical +3%
Physical attack +91
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.

Sladgehammer
Strength +12~13
Physical Attack +100
HP Value +245
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.

Dual Hammer
Constitution +12~13
HP Value +245
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.

Dual Hatchet
Constitution +12~13
HP Value +245
Probability of Critical +3%
Physical attack +91
Avulsion: A certain chance to inflict 5000 points of bleeding damage to the opponent for 15 seconds.

Poleaxe
Strength +12~13
Physical Attack +100
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.

Spear
Maximum Phy Attack +154
HP Value +245
Probability of Critical +3%
Physical attack +91
Paralyze: Has a chance to paralyze the opponent for 3 seconds.

Fist
Probability of Critical +4%
Constitution +12~13
Agility +12~13
Physical attack +91
Paralyze: Has a chance to paralyze the opponent for 3 seconds.

Sharp Edge
Constitution +12~13
Strength +12~13
Agility +12~13
Physical attack +91
Soul Corrode: A certain chance to reduce the opponent's HP upper limit.


Bow
Agility +12~13
Interval between attack -0.05 second
Probability of Critical +4%
Weaken: A certain chance to reduce opponent's magic defense.

Crossbow
Probability of Critical +4%
Maximum in Physical Attack +201
Interval between Attack -0.05 second
Weaken: A certain chance to reduce opponent's magic defense.

Slingshot
Maximum in Physical Attack +160
Probability of Critical +4%
Interval between attack -0.05 second
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.


Quoit
Casting -6%
Intelligent +12~13
Decrease Physical Harm +3%
Magic Attack +100
Magic Attack +100
Magic Attack +100

MG - Quoit
Casting -6%
Intelligent +12~13
Constitution +12~13
Magic Attack +100

Banner Staff
Casting -3%
HP Value +245
Intelligent +12~13
Decrease Physical Harm +3%
Magic Attack +100

Magic Sword
Casting -3%
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Magic Attack +100

WF - Magic Sword
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Interval between attack -0.10 second

Magic Wand
Casting -3%
Intelligent +12~13
Constitution 12~13
Decrease Physical Harm +3%
Magic Attack +100
Image
User avatar
Vyper!on
Immortal
Posts:647
Joined:20 May 2010, 10:44

Re: G17 Nirvana Set Stats

Post by Vyper!on » 03 Nov 2010, 20:02

OMG! look at that! Like the fact that weapon is same lvl with armor and jewlery....armor and jewlery has LOTS OF CON AND STR to increase HP and Def....HP recovering speed....
This will turn WR and WB into OP classes when it comes to def.
Mages got tons of crit on their items ....that means NUKER. Sure...it will be balanced vs wr but did anybody think about EA in this matter? EA will be 1 hit for a crit from mage while WR will not die.
WR has a lot of crit and...if 5 interval is still available...then there goes OP warrior again...
Sword still has same bonus with break opponent's def that makes his def drop to more than half making him die in 3-5 hits...and with 5 interval hmm...Yummy! Only for WR and WB again ^^
So much decrease phys harm....hmm does it work when sword drops pdef? Also if pharm is decreased what should archer do vs magical classes? He dies in 1 crit from mage but he can't 1hit it Oo
Also mages can 1hit EA but they won't be able to kill WR.
Slingshot will be a machine gun... People won't even read their skill description for EA anymore they will just use normal atk...and there is that octoarray on bow again....

I hope u ppl won't be upset with me but i don't like the new update from armor-jewlery-wep point of view!
Image
Vyper!on
User avatar
Vyper!on
Immortal
Posts:647
Joined:20 May 2010, 10:44

Re: G17 Nirvana Set Stats

Post by Vyper!on » 03 Nov 2010, 20:32

Connie wrote: Quoit
Casting -3%
Intelligent +16~17
Constitution +16~17
Knockback: A certain chance to cancel off the opponent's skill and cause 10 meter of knockback on the enemy.

This is unfair. As far as i know knockback only works for physical dmg and in pvm only. Also if it would work on pvp it would be a great disadvantage vs EA because EA gets more dmg when he is further and if mage comes close to hit archer and knockes him back then it's bb to magic class. Also if it;s too far away....archer has more range. Still good thing it does not work in PvP :D
Image
Vyper!on
User avatar
Marengo
Disengage
Posts:228
Joined:18 Aug 2009, 22:43

Re: G17 Nirvana Set Stats

Post by Marengo » 03 Nov 2010, 20:49

Connie wrote:Patch 53 info at http://perfectworld.yo1cam.com/viewtopic.php?f=7&t=8823
Robe Armor
Top

MP Recover Speed +2

Pant
MP Recover Speed +2

Helm
MP Recover Speed +2

Manteau
MP Recover Speed +2
WTF??? WTF is it?? is it a joke?? is it pvp server or......... i have nothing to say and have no wish to play and grind for this epic fail, really.
Weapons

Quoit
Casting -3%
Intelligent +16~17
Constitution +16~17
Knockback: A certain chance to cancel off the opponent's skill and cause 10 meter of knockback on the enemy.

knockback ts a PvE feature. yeah, ppl in g17 set have serious problems with mobs :lol:
Magic Sword
Casting -3%
Constitution +16~17
Physical Defence +240
MP Recovery: A certain chance to restore 5% MP to oneself.

fail again.
omg im gonna cry......
x1000 ~ WF ~ Marengo
Image
Image
Active on PWI-LC (same name)
zezuan
Transform
Posts:21
Joined:17 May 2010, 13:08

Re: G17 Nirvana Set Stats

Post by zezuan » 04 Nov 2010, 01:36

i kinda like how LMS made stuff in this patch. WBs aren'd made to be DPS with 5.00 sword. and now EA got little more changes thx to 0,1 interval and seal in bow. but i think that magic weapons got nerfed too much. and what are those +2 hp regen and +2 mp regen? useless... give us something else.
And really change to restore 5% mp or push mob back 10m? what's the use of those for any caster class with g17?
then also i'd like to know where in map those 24 "world bosses" are located? random?

Then other question about those DCs in ADC west near nirvana forges.. heard that a lot of peoples (including me) were getting them... when are that going to be fixed? i need to buy hiero :/ but i always DC there. I also get bug report in FB129 sometimes. and it seems Aion Wings have something wrong in graphics.. (i use enchanced graphics effects)
Chaos
Naissance
Posts:36
Joined:16 Sep 2010, 10:55

Re: G17 Nirvana Set Stats

Post by Chaos » 04 Nov 2010, 08:47

Quoit
Casting -3%
Intelligent +16~17
Constitution +16~17
Knockback: A certain chance to cancel off the opponent's skill and cause 10 meter of knockback on the enemy.
Is knockback works from magic skill or with just regular attack(Phys skill fox form too)?
Is it works on players or only interrupt skill cast?

And how about EP? If EP heal self it also able knockback self or ally?
User avatar
Vyper!on
Immortal
Posts:647
Joined:20 May 2010, 10:44

Re: G17 Nirvana Set Stats

Post by Vyper!on » 04 Nov 2010, 11:11

zezuan wrote:i kinda like how LMS made stuff in this patch. WBs aren'd made to be DPS with 5.00 sword. and now EA got little more changes thx to 0,1 interval and seal in bow. but i think that magic weapons got nerfed too much. and what are those +2 hp regen and +2 mp regen? useless... give us something else.
And really change to restore 5% mp or push mob back 10m? what's the use of those for any caster class with g17?
then also i'd like to know where in map those 24 "world bosses" are located? random?

Then other question about those DCs in ADC west near nirvana forges.. heard that a lot of peoples (including me) were getting them... when are that going to be fixed? i need to buy hiero :/ but i always DC there. I also get bug report in FB129 sometimes. and it seems Aion Wings have something wrong in graphics.. (i use enchanced graphics effects)
EA will have a better chance? slingshot has less dmg than bow and more atk speed let's say...but don't forget that he will not pass 2 atk speed even with dartle shot and also his acuracy won't match warrior's dodge :)

As for wb....they are not made for that but look! they are doing it ^^
Image
Vyper!on
User avatar
Marengo
Disengage
Posts:228
Joined:18 Aug 2009, 22:43

Re: G17 Nirvana Set Stats

Post by Marengo » 04 Nov 2010, 13:51

Chaos wrote:
Quoit
Casting -3%
Intelligent +16~17
Constitution +16~17
Knockback: A certain chance to cancel off the opponent's skill and cause 10 meter of knockback on the enemy.
Is knockback works from magic skill or with just regular attack(Phys skill fox form too)?
Is it works on players or only interrupt skill cast?
in pvp it only interrupts cast
And how about EP? If EP heal self it also able knockback self or ally?
:lol: :lol: :lol: i think u will knockback only enemie target and with hit only, not heal xD
cant say anything about foxform, though i think it should work when you use physical attack too (btw its not a great advantage especially in FB, when you are killing a mob and suddenly knockback it, if you are not attentive and run after him into the crowd of others.... :roll: )
x1000 ~ WF ~ Marengo
Image
Image
Active on PWI-LC (same name)
User avatar
Vyper!on
Immortal
Posts:647
Joined:20 May 2010, 10:44

Re: G17 Nirvana Set Stats

Post by Vyper!on » 04 Nov 2010, 22:17

Btw i see octoarray on ranged weapons. My suggestion is to add octoarray on xbow because it has less interval and the chance to imobilise opponent will be slim.
Image
Vyper!on
EvilTear
Naissance
Posts:35
Joined:10 Feb 2010, 03:19

Re: G17 Nirvana Set Stats

Post by EvilTear » 05 Nov 2010, 00:40

Vyper!on wrote: Sword still has same bonus with break opponent's def that makes his def drop to more than half making him die in 3-5 hits...and with 5 interval hmm...Yummy! Only for WR and WB again ^^
Please Note that all armor HA LA ROBE and weps all have job limitations now =)

WB doesnt have sword or spear only WRs do
Image
Locked