Warsoul Armors and Jewelries Stats (1.3.6 Server)

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Yviene
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Warsoul Armors and Jewelries Stats (1.3.6 Server)

Post by Yviene » 17 May 2010, 22:04

Warsoul Heavy Armor
Top

Constitution +14~15
Strenght +14~15
Probability of Critical +2%

Pant
Constitution +14~15
Strenght +14~15
Probability of Critical +2%


Boot

Constitution +14~15
Strenght +14~15
HP Value +180
HP Value +180


WristBracer
Strenght +14~15
Physical Defense +313
Interval between Attack -0.10 second

Set bonuses:
Interval between Attack -0.05 second
Constitution +15

Light Armor
Top

Constitution +14~15
Agility +14~15
Probability of Critical +2%


Pant

Constitution +14~15
Agility +14~15
Probability of Critical +2%


Boot
Constitution +14~15
Agility +14~15
Physical Defense +191


WristBracer
Agility +14~15
Dodge Rate +238
Interval between Attack -0.10 second


Set bonuses:
Interval between Attack -0.05 second
Constitution +15


Magic Robe
Top

Constitution +14~15
Intelligent +14~15
Probability of Critical +2%


Pant
Constitution +14~15
Intelligent +14~15
Probability of Critical +2%


Boot
Constitution +14~15
Intelligent +14~15
Physical Defense +289


WristBracer
Constitution +14~15
Intelligent +14~15
Casting -6%

Set bonuses:
Chanting -3%
Constitution +15


Daimon Soul Heart - Manteau
Physical Defense +191
Constitution +15
Probability of Critical +1%


Crown of War - Heavy Casque
Strenght +14-15
Constitution +14-15
Agility +14-15

Crown of Soul - Mage Cap
Constituion +14-15
Agility +14-15
Intelligent +14-15


Ring of War - Metalic Ring
Accuracy +50%
Dodge Rate +30%
Constitution +10

Ring of Soul - Gemstone Ring
Casting -6%
Intelligent +10
Constitution +10


Warsoul Strength Adorn
Constitution +10
Probability of Critical +2%
Decrease Physical Harm +3%

Warsoul Elemental Adorn
Constitution +10
Probability of Critical +2%
Decrease Physical Harm +3%

Warsoul Speed Adorn
Constitution +10
Probability of Critical +2%
Decrease Physical Harm +3%


Warsoul Strength Necklace
Constitution +10
Probability of Critical +2%
HP Upper Limit +5%

Warsoul Elemental Necklace
Constitution +10
Probability of Critical +2%
HP Upper Limit +5%

Warsoul Speed Necklace
Constitution +10
Probability of Critical +2%
HP Upper Limit +5%


There's chances to get 3 to 4 sockets for every armor pieces.

Magic Robe
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Light Armor
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Heavy Armor
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Here's the donor armors skin colours (you can get them for free if you donated for custom armor set 4 items):

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+ pure black color is available.
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Vyper!on
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Re: Warsoul Armors and Jewelries Stats

Post by Vyper!on » 24 May 2010, 18:11

Connie wrote:Ring of War - Metalic Ring
Accuracy +50%
Dodge Rate +30%
Constitution +10


A WR gets 10 Dodge per 1 AGL point so if a wr has 400 AGL he will get 4000 Dodge points.From armours he can get 2700 more and if he wears ashura pendants he will get around 2800 more. That means 9500 dodge. 30% as basic ring bonus+ 20% custom stat bonus for ring= 50% dodge for 1 ring. That means 100% for 2 rings. 20% dodge as custom stat for necklace and 20% more for adorn. Total 140% dodge
30% more dodge from wep means a new total of 170% dodge. If we add an EA buff or WR's own buff that gives 50% dodge we get 220% dodge.
Let's calculate:
9500*220%=20900
20900+9500=30400

So if there is some1 who can touch that WR with 30400 dodge pls let me know. Dodge should only be implemented for EA because he gets half of the dodge wr gets per 1 point of AGL and EA would never go for ashura pendants because he does not have a pdef buff to increase his defense and also it would reduce his interval with 0,05 so he needs lionrex jewlery set vs physical attackers.
In my oppinion, warsoul rings should be divided in 2 (some for wr that do not have dodge and some for EA that have dodge) Class limitation should be implemented for alot of things and the custom stats should be added on items according to this limitation as well.
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Re: Warsoul Armors and Jewelries Stats

Post by saki » 27 May 2010, 06:37

Vyper!on wrote:
Connie wrote:Ring of War - Metalic Ring
Accuracy +50%
Dodge Rate +30%
Constitution +10


A WR gets 10 Dodge per 1 AGL point so if a wr has 400 AGL he will get 4000 Dodge points.From armours he can get 2700 more and if he wears ashura pendants he will get around 2800 more. That means 9500 dodge. 30% as basic ring bonus+ 20% custom stat bonus for ring= 50% dodge for 1 ring. That means 100% for 2 rings. 20% dodge as custom stat for necklace and 20% more for adorn. Total 140% dodge
30% more dodge from wep means a new total of 170% dodge. If we add an EA buff or WR's own buff that gives 50% dodge we get 220% dodge.

Where did you get 9500 from? 4000 + 2800 = 6800 >_>
Let's calculate:
9500*220%=20900
20900+9500=30400

So if there is some1 who can touch that WR with 30400 dodge pls let me know. Dodge should only be implemented for EA because he gets half of the dodge wr gets per 1 point of AGL and EA would never go for ashura pendants because he does not have a pdef buff to increase his defense and also it would reduce his interval with 0,05 so he needs lionrex jewlery set vs physical attackers.
In my oppinion, warsoul rings should be divided in 2 (some for wr that do not have dodge and some for EA that have dodge) Class limitation should be implemented for alot of things and the custom stats should be added on items according to this limitation as well.


Where did you get 9500 from? 4000 + 2800 = 6800 -_-
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Vyper!on
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Re: Warsoul Armors and Jewelries Stats

Post by Vyper!on » 27 May 2010, 10:21

Ashura necklace gives around 1400+ dodge when it is +12 and same for adorn.
1400+1400=2800. They give more but i do not remember how much exactly.
so 4000 basic dodge+ 2800 from necklace= 6800
if you add 2700 from armours u will get 9500. It is a simple calculation.
If you really want to see how a wr gets to 45k dodge go to my other topic "Should this be possible?" from General. You will see there more calculations.
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saki
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Re: Warsoul Armors and Jewelries Stats

Post by saki » 27 May 2010, 14:47

Vyper!on wrote:Ashura necklace gives around 1400+ dodge when it is +12 and same for adorn.
1400+1400=2800. They give more but i do not remember how much exactly.
so 4000 basic dodge+ 2800 from necklace= 6800
if you add 2700 from armours u will get 9500. It is a simple calculation.
If you really want to see how a wr gets to 45k dodge go to my other topic "Should this be possible?" from General. You will see there more calculations.
mhm 2700 dodge from armour? Are you talking about the 200 dodge on 109 with custom because their fixed stats now. Guess ill check the other thread
server/class/char/guild/lvl
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Vyper!on
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Re: Warsoul Armors and Jewelries Stats

Post by Vyper!on » 27 May 2010, 15:20

I saw they are fix stats now but that is not the point. With or without that 2700 dodge, people will still miss alot on WR.
And by removing the dodge from that armour EA is going to have another disadvantage because his defense is really poor and dodge is all he has left to defend himself.
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Re: Warsoul Armors and Jewelries Stats

Post by Bowfinger » 27 May 2010, 17:37

Well I had a friendly PK with a member of Warlords (both not out to kill each other) when I was playing as my warrior class as was he and we were fighting with fists and noticed that I missed a LOT even with a pure agi based warrior using the gear I made as Bowfinger including the two dark rings that give massive accuracy.

Warriors get an insane amount of dodge and I was a bit annoyed about this with my EA so I decided to go WR instead.

Can't (be bothered to) beat them, join them :P lol
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saki
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Re: Warsoul Armors and Jewelries Stats

Post by saki » 28 May 2010, 00:17

Vyper!on wrote:I saw they are fix stats now but that is not the point. With or without that 2700 dodge, people will still miss alot on WR.
And by removing the dodge from that armour EA is going to have another disadvantage because his defense is really poor and dodge is all he has left to defend himself.
nah they jump up in teh air lol.
server/class/char/guild/lvl
1000x/WB/Zwei/CrssAcdmy/150
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Vyper!on
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Re: Warsoul Armors and Jewelries Stats

Post by Vyper!on » 28 May 2010, 00:25

saki wrote:
Vyper!on wrote:I saw they are fix stats now but that is not the point. With or without that 2700 dodge, people will still miss alot on WR.
And by removing the dodge from that armour EA is going to have another disadvantage because his defense is really poor and dodge is all he has left to defend himself.
nah they jump up in teh air lol.
U talk from wr and wb's point of view. You say EA can survive because he jumps. I agree with you here but what is the main objective in a pvp? To survive or to kill your opponent? Do you think i like jumping like a rabbit when i do a pvp? Not really ....because jumping and runing make me waste time that i can use for attacks.
Instead of attacking i am jumping or runing because i need to avoid my opponent's hits since i have no defense. Also i need to gain distance because my attack practically useless when opponent is close.
Besides that.....a noob EA can't survive in pvp even if he is full custom. A noob WR can survive just fine if he is full custom and can even win. Same goes for WB
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Re: Warsoul Armors and Jewelries Stats

Post by unseenspec » 05 Jun 2010, 13:51

Solution: Make knockback arrow work in PvP :twisted:
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